Eye emissive shader test in UE to match the storyboards (Find the link in the description.) This would be driven in the UE Sequencer per shot, and blend with the other material needs. Nothing too fancy, mostly down to UV decisions during modelling.
I sculpted, textured and built materials and shaders in UE for this character head as part of a cinematics R&D production based in the Star Wars Universe! The head needed to fit a prebuilt/ body, and we had a turnaround time of only a few days so it was a unique situation with a bunch of things to consider from rigging and animation standpoints.
You can see the character represented in the cinematic storyboards that I completed for the project as well!
https://www.artstation.com/artwork/dK12bw