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Ryan Ingram
Senior Environments and Generalist in 3D, 2D - Games and VFX
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Concept Art
Houdini - Procedural
Matte Painting / Backgrounds
Focal Paint
Art Direction
Storyboards
Environments
All
Cinematic Hero Asset - Prentiss Bulldog 525 Vise
Environments, Procedural and Dev Reel 2025
Houdini Procedural Reel - 2025
New Ephyra: Vistas and Concepts
Azura: Vistas
Houdini Procedural Architectural Sun Shade System
Skybox breakdown - Spirit Realm - Godfall
Photogrammetry Asset - Stone Pillar
Photogrammetry Asset - Cubic Rock
Godfall DLC - Environments - Terrain Asset Development
Lunar Mining Rock Asset
Cinematic Quality Asset - WZ-4D Spray Can
Cinematic Quality Asset - Spray Can
Photogrammetry Asset - Small Boulder
Photogrammetry Asset - Rock - Angular
Photogrammetry Asset - Rock - Dark
Surface Material - Tile
Terrain Material - Dried Grass
Terrain Material - Frosted Ground
Surface Material - Metal Weave
Mars HiRise - Cones formed by lava flowing over ice
Mars HiRISE - Ius Chasma
Environments and Level Design blockout Kit
Growth and Slice explorations - Houdini
Riftworm: Vistas and development
Kadar: Vista and Concepts
Terrain Material - Fresh Snow
Terrain Material - Snow debris
Terrain Material - Sandy beach
Photogrammetry Asset - Rock - Red Mineral
Cinematic Quality Asset - Spray Bottle
Terrain Material - Cherry Blossom Petals
Speedtree Trees - Huangshan Pine Cherry Blossoms
Godfall - DLC - Heart of Darkness Asset
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