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Godfall - Codex room concept
To create this concept I modified a primitive in Maya and prepped it for subdivision in Clarisse. I then snapped all the openings together in a chain to get the infinite feeling. The stars were a point volume in Clarisse of spheres with an emissive Mat.

To create this concept I modified a primitive in Maya and prepped it for subdivision in Clarisse. I then snapped all the openings together in a chain to get the infinite feeling. The stars were a point volume in Clarisse of spheres with an emissive Mat.

Godfall - Codex room concept

For the Codex the brief was to have a feeling of infinite space or even some sort of fractal. I created this concept with the idea of having an infinite corridor look, almost like standing in a big library where the stacks twist and turn away from you hiding the end. We went a simpler way for gameplay, but these were cool to design.

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