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DUNE: Env - Arrakeen Palace Design - Speculative Development
Concept iteration using previous concepts to establish direction.

Concept iteration using previous concepts to establish direction.

Arakeen palace / fortress shape exploration.

Arakeen palace / fortress shape exploration.

Arakeen palace / fortress shape exploration.

Arakeen palace / fortress shape exploration.

Reference sheet sourcing materials called out in Art Direction, and shape languages of both ancient and modern structures in high heat/sunlight environments.

Reference sheet sourcing materials called out in Art Direction, and shape languages of both ancient and modern structures in high heat/sunlight environments.

Arrakeen Palace / Fortress - Entryway concept

Arrakeen Palace / Fortress - Entryway concept

Arrakeen Palace / Fortress - Entryway concept

Arrakeen Palace / Fortress - Entryway concept

Arrakeen Palace / Fortress - Entryway concept

Arrakeen Palace / Fortress - Entryway concept

DUNE: Env - Arrakeen Palace Design - Speculative Development

I wanted to keep the shapes of the palace strongly graphic and architectural rather than too organic so that it would stand out in the landscape. The openings in the roof allow for unique light and shadows to be cast on the walkways of the palace as well as framing opportunities looking up. The roof helps maintain the top heavy look of Arrakis. The thopter landing areas would be on the roof.

ART DIRECTION: https://www.artstation.com/artwork/B1aOeA

Speculative development only. I wanted to go through the design process myself for this franchise, and see how my vision developed in contrast to the feature film which is currently in post production.

More artwork