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Gears Hivebusters - Island Concepts - Pahanu
Concept Variations for Pahanu

Concept Variations for Pahanu

Concept Variations for Pahanu

Concept Variations for Pahanu

Gameplay/Cine Captures of the island peaks visible in various locations. I tried to create a logic and map around gameplay locations which would allow us to determine each peak's location in every scenario.

Gameplay/Cine Captures of the island peaks visible in various locations. I tried to create a logic and map around gameplay locations which would allow us to determine each peak's location in every scenario.

Opening cinematic. Sky clouds by Rob Go. FX by Sarah Mai and lighting by Anne Hall and lighting team!

Gears Hivebusters - Island Concepts - Pahanu

Pahanu and the surrounding islands needed to not only be present in all of our vistas, they also needed to be consistent. We started with a brief of a volcanic island. Though we eventually went a different direction I enjoyed exploring some of these variations.
You can see our AD's concept here which became the direction for this element:
https://www.artstation.com/artwork/d83bkx
Art Director:
https://www.artstation.com/wildsheep

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