Gears 5 - Act I - Chapter 2: Diplomacy
The development of the upheavals in the background went through a process. Early concepts were chunkier and direction guided us towards something more angular and sheer.
Development Process:
World Machine (Base shapes and variation) > Zbrush (Refinement and Optimization) > Clarisse (Texture, scattering, lighting and rendering) > Photoshop (Enhancement and cleanup) > Nuke (Assembly of Texture sheets > (Maya to create cards and uvs) Unreal Engine (For implementation, final tweaks and atmospherics).
Art Direction by:
https://www.artstation.com/mediumrare
Initial Concept work of this location by:
https://www.artstation.com/swang
And our Cinematic Team:
Greg Mitchell (Director), Anne Hall (Lighting Lead), Eduardo Dominguez (Cinematic Meshing), our incredible Environments and outsourcing teams who put together all the buildings and that kickass wall.
Special thanks to Jeff Bartziz for his training of Clarisse:
https://www.artstation.com/7_aces