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Speedtree Trees - Huangshan Pine Cherry Blossoms
Geometry and atlas textures authored in speedtree.

Geometry and atlas textures authored in speedtree.

Scene assembly - UE4 unreleased project.

Scene assembly - UE4 unreleased project.

Speedtree Trees - Huangshan Pine Cherry Blossoms

Geometry and atlas textures authored for the different trees in speedtree. Priority on keeping tris low for performance - pre-Nanite.
The visual guide for these trees was to create a cherry blossom tree that followed the overall shape language of a Huangshan Pine.
Maintaining that directionality while still allowing the tree to feel balanced while standing generally upright was a nice challenge!

Special thanks to Cat Yang: https://www.artstation.com/goodbyekitty137
for her guidance during this project. She also authored the other grasses and bushes in this area!

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