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Ryan Ingram
Senior Environments and Generalist in 3D, 2D - Games and VFX
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Concept Art
Houdini - Procedural
Matte Painting / Backgrounds
Focal Paint
Art Direction
Storyboards
Environments
All
Cinematic Hero Asset - Prentiss Bulldog 525 Vise
Art Direction - Mission - GoW unofficial
Environments, Procedural and Dev Reel 2025
Project Icarus - Procedural Starship Asset - Sunshine
Cinematic Quality Asset - WZ-4D Spray Can
Helix Prime - Capital City
Persistence of the Butterfly
Houdini Procedural Reel - 2025
Azura: Vistas
Keyframe Concept Art - HALO on Paramount+ Marketing campaign - Chief Battlefield
Cinematic Quality Asset - Spray Can
Cinematic Storyboard - Project Dust
Naraka - Tomb Raider Gamescom Cinematic
Independence Day Resurgence - Matte Painting
Art Direction - Cinematic R&D Project - Wukong
Seeking Refuge
DUNE: Env - Arrakis Terrain Design - Speculative Development
DUNE: Env - Arrakis Terrain Concept - Speculative Development
Photogrammetry Asset - Small Boulder
Photogrammetry Asset - Cubic Rock
Photogrammetry Asset - Stone Pillar
Storyboards - Diablo Immortal Shattered Sanctuary - Epilogue Cinematic
Organic Machinery Concept Explorations
Cinematic Quality Asset - Spray Bottle
DUNE: Env - Arrakeen Palace Concept Frame - Speculative Development
UE Cinematics - Arrival DMPs
006 - World War Z
The Ramp
Summoning - Visual Development Concept
Act III - Concept work and Vista Dev.
Godfall - Skybox and Vista work - Earth Realm
2017 Matte Painting Reel
New Ephyra: Vistas and Concepts
Lunar Mining Rock Asset
Visual Development Sketches
Godfall DLC - Environments - Terrain Asset Development
Julia Garner - Ruth, Ozarks Painting
James Earl Jones - Admiral Greer, The Hunt for Red October
Art Direction - Cinematic R&D Project - Lunar Mining
Character Concept - Star Wars Cinematic R&D Production
Character Sculpt - Star Wars Cinematic R&D Project
Star Wars Cinematic - Storyboards for R&D Project
DUNE: Art Direction breakdown - Speculative Development
Skybox breakdown - Spirit Realm - Godfall
Houdini Procedural Architectural Sun Shade System
Photogrammetry Asset - Rock - Red Mineral
Keyframe Concept Art - HALO on Paramount+ Marketing campaign - Halsey's Laboratory
Lunar Mining - Storyboards for R&D Cinematic
Prop Concept - Lunar mining pickaxe
Growth and Slice explorations - Houdini
Environments and Level Design blockout Kit
Cinematic Prop - Crystal Concept
Godfall DLC Lightbringer - Heart of Darkness Concept Art
Mars HiRise - Cones formed by lava flowing over ice
Wukong Cinematic - Storyboard sequence
DUNE: Env - Arrakis Key Frame - Speculative Development
DUNE: Env - Arrakeen Palace Design - Speculative Development
Gears Hivebusters - Chapter 6 - The Path - Concepts
Godfall - Concept for Training Room Arena
Godfall - Codex room concept
Godfall - DLC - Heart of Darkness Asset
Cinematic - Entry Keyframe concepts - Unknown World
Storyboard Sequence - Lighthouse
Rockhopper -Ship Variant Concepts
Key Frame Concepts - Deep water
Two Feathers Visual Development
Animation Backgrounds - GPA
Gears Hivebusters - Chapter 6 - Path Tree Vista
Speedtree Trees - Huangshan Pine Cherry Blossoms
Photogrammetry Asset - Rock - Dark
Mars HiRise - Possible Glacier
Wukong mountain dive - Storyboard sequence comps
The Mummy
Photogrammetry Asset - Rock - Angular
Riftworm: Vistas and development
Surface Material - Metal Weave
Cupcakes (2013) - Animation Background
Animation Backgrounds - GPA
Godfall - Concept for Training Room Arena
Kadar: Vista and Concepts
Cinematic - Arrival Keyframe Concepts - Unknown World
Surface Material - Tile
Mars HiRISE - Ius Chasma
Mars HiRise - Layers in Fan Deposit
Surface Material - Metal Rust
Surface Material - Charred Wood
Surface Material - Raw Flesh
Terrain Material - Frosted Ground
Terrain Material - Forest Moss
Terrain Material - Dried Grass
Terrain Material - Cherry Blossom Petals
Terrain Material - Snow debris
Terrain Material - Fresh Snow
Terrain Material - Sandy beach
Surface Material - Concrete and Worn Paint
Gears Hivebusters - Island Concepts - Pahanu
Cloud Waves experiment.
Gears Hivebusters - Chapter 1 and 3 - Concepts for Cine Lighting
Godfall - Concept for Training Room Arena
Godfall - Concept for Training Room Arena
Godfall - Concept for Codex Room
ILM Art Department Challenge (2016)
Quick paintings and sketches of people
Tiny Paintings
Tiny Paintings 2
Overgrown Station
Key-frame Boards
Arctic Rim - Titan refueling
Arctic Rim - Wharf
The World Room - Environment Concept
VFX Crew Shirt Designs for MPC
Arctic Rim - Kaiju Concept
Moon Destruction Comps
009 - American Gangster
008 - Capote
007 - Ghost Recon Alpha
005 - The Adjustment Bureau
004 - 127 Hours
003 - Forward Unto Dawn
002 - Legato
001 - Audi
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