Website powered by
DUNE: Env - Arrakis Terrain Design - Speculative Development
Desert rock formation sketches 01 - Looking for that heavy, almost ancient feeling rock.

Desert rock formation sketches 01 - Looking for that heavy, almost ancient feeling rock.

Desert rock formation sketches 02 - Pushing for some unique assembly  and integration into the desert floor.

Desert rock formation sketches 02 - Pushing for some unique assembly and integration into the desert floor.

Desert rock formation sketches 03 - Pushing vertical vs horizontal.

Desert rock formation sketches 03 - Pushing vertical vs horizontal.

Desert rock formation sketches 04 - After rediscovering a passage in the book talking about 700km hour storms I thought I should try some truly sandblasted and razor sharp options.

Desert rock formation sketches 04 - After rediscovering a passage in the book talking about 700km hour storms I thought I should try some truly sandblasted and razor sharp options.

Reference sourced primarily from:
Chad - The Tibesti Mountains and Ennedi lands. The Libyan desert and the Danakil depression in Ethiopia.

Reference sourced primarily from:
Chad - The Tibesti Mountains and Ennedi lands. The Libyan desert and the Danakil depression in Ethiopia.

DUNE: Env - Arrakis Terrain Design - Speculative Development

The harsh terrain of Arrakis. I wanted to see something new for this world that fit with the exceedingly aggressive storms on the surface (Up to 700km an hour). I think I found some interesting options in 16 and 9. The rock is carved and hollowed out by the continuous sand blasting. A bit too sharp in the sketches, but it will be refined further.
ART DIRECTION:
https://www.artstation.com/artwork/B1aOeA

Speculative development only. I wanted to go through the design process myself for this franchise, and see how my vision developed in contrast to the feature film which is currently in post production.