Rendered with a flat gray HDRI and diffuse material for albedo visibility.
Just the polys with roughness maps applied.
Two assets. Left is 8million polys and right is 9k. Video Below.
Two assets. Left is 8million polys and right is 9k.
Real world scale
Fully scanned every angle.
Map slices. All generated in 8k.
Photogrammetry Asset - Rock - Red Mineral
A photoscanned rock asset. 65 photos.
Mesh processed and reduced in Zbrush. Maps, including Normal, generated in Substance Painter. Assembled and rendered in Blender Cycles for display. You can see the two assets, one 8million polys, the other 9thousand in the turnaround gif and videos!