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Azura: Vistas
Act I - Chapter I

I was responsible for just this shot of the cinematic on this level. I tried to mimic what was going on in the opening shots. Keep the scale and style of the mountains and coast feeling consistent with the game assets.

Act I - Chapter I

I was responsible for just this shot of the cinematic on this level. I tried to mimic what was going on in the opening shots. Keep the scale and style of the mountains and coast feeling consistent with the game assets.

To build this shot I assembled the scene in Clarisse, lit and rendered it in layers. I went back in and painted the mountain to match the opening shot.

To build this shot I assembled the scene in Clarisse, lit and rendered it in layers. I went back in and painted the mountain to match the opening shot.

Cinematic Capture

Azura: Vistas

Assembled in Clarisse utilizing sculpted terrains and rock coastal rock assets fitting the style along with displacement to create the jungle environment. Hero mountain geometry established and separated for matte painting. I shot bracketed panoramic photos for the sky, and then stitched them using PTGui for full HDR Responsiveness.

Thanks the Env and Cinematic Lighting teams for support!

Rest of the shots in this sequence created by the awesomely talented Matt Ellis!
https://www.artstation.com/matellis

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