Raw Zbrush sculpt of jagged mountain.
The foreground environment elements in the Fire realm were sharp, high detail, and had many overlapping shapes and angles. We needed to reproduce that in the vista to get a proper feeling of extended space. To accomplish this I used Gaea to provide a solid base for each element and then cleaned them in Zbrush and processed LODs in both Zbrush and blender depending on need.
You can check out some of the early terrain concepts driving the sharp elements here:
https://www.artstation.com/artwork/q91EQN
Art Direction by Tim Simpson:
https://www.artstation.com/pixelmasher