Original Scan in Reality Capture. The metal handles were removed for the final mesh.
This asset was created from around 220 photos. I shot from 3 levels of elevation making sure to capture as much detail as possible, and cover every angle.
After the scan was completed in Reality Capture it was remeshed and uv'd in Zbrush. The reprojection process created exploded triangles in many of the cavities that needed to be corrected individually. I created a low poly version, around 18k, and generated normals (4k) in Knald. Roughness Map (8k) was authored in Substance Painter. Diffuse (8K) was cleaned up a bit in Photoshop and renders were done in Blender Cycles.