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Photogrammetry Asset - Stone Pillar
Render with Blender Cycles plus a little comped in dust from my personal reference library.

Render with Blender Cycles plus a little comped in dust from my personal reference library.

All CG assets created by me

All CG assets created by me

Original Scan in Reality Capture. The metal handles were removed for the final mesh.

Photo of original element with scale ref.

Photo of original element with scale ref.

Cleaned up Mesh - 19m

Cleaned up Mesh - 19m

Low poly lineup. (18k) The "Polygroups" pass shows selectable areas through UV tiles to add variance or replace textures with.

Low poly lineup. (18k) The "Polygroups" pass shows selectable areas through UV tiles to add variance or replace textures with.

The underside on the UV is given too much space, but that's easily removed if desired. It's just separated out that way.

The underside on the UV is given too much space, but that's easily removed if desired. It's just separated out that way.

Photogrammetry Asset - Stone Pillar

This asset was created from around 220 photos. I shot from 3 levels of elevation making sure to capture as much detail as possible, and cover every angle.

After the scan was completed in Reality Capture it was remeshed and uv'd in Zbrush. The reprojection process created exploded triangles in many of the cavities that needed to be corrected individually. I created a low poly version, around 18k, and generated normals (4k) in Knald. Roughness Map (8k) was authored in Substance Painter. Diffuse (8K) was cleaned up a bit in Photoshop and renders were done in Blender Cycles.

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