For the opening and exiting cinematic of Recruitment Drive I was responsible for all vista/background elements.
I used a variety of techniques and sofwares for this.
Maya to pitch and lock down cameras, Terragen for terrain development, Clarisse for texture and rending of the Riftworm Skeleton, Photoshop for Matte Painting and skydome work and nuke for texture assembly, grading tweaks and some projection work in the valley.
The cine fg meshing and FX really brought this one to life. Hats off to them!
Art Direction - Aryan Hanbeck
https://www.artstation.com/mediumrare
Cinematic FX - Sarah Mai
https://www.artstation.com/sarahfx
Riftworm Concept - Gus Mendonca
https://www.artstation.com/artwork/oO1D5L
Daniel Callejas - Level lighting. Gameplay skybox by Clint Mar.
https://www.artstation.com/artwork/rRYqZE
VFX: Sjors de Laat
https://www.artstation.com/artwork/bao1rv
Cine Lighting - Anne Hall
Cine Director - Greg Mitchell
Cinematic Meshing - Garry Brookes