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Ryan Ingram
Ryan Ingram
Senior Environments and Generalist in 3D, 2D - Games and VFX
Vancouver, BC, Canada

About

An artist up to the challenge.
I've crafted environments, created concepts and provided AD support in both the Feature Film VFX and AAA Game arenas. I am fluid in my approach, and can adapt to any artistic style. I am well equipped for any scenario or technical challenge. From design, to final pixels, I can handle it.

Skills

Concept ArtMatte PaintingEnvironment ModelingPhotogrammetryTerrain GenerationDigital SculptingDigital PaintingStoryboardingIllustration

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
Knald
Knald
SpeedTree
SpeedTree
Terragen
Terragen
Clarisse iFX
Clarisse iFX
World Creator
World Creator
Gaea
Gaea
Substance 3D Sampler
Substance 3D Sampler
Octane Render
Octane Render

Productions

    • Video Game
      Godfall - Fire and Darkness
    • Year
      2021
    • Role
      Background Vista Artist
    • Company
      Counterplay Games
    • Video Game
      Godfall
    • Year
      2020
    • Role
      Backgrounds Vista Artist
    • Company
      Counterplay Games
    • Video Game
      Gears - Hivebuster DLC
    • Year
      2020
    • Role
      Vista / Backgrounds Artist
    • Company
      The Coalition
    • Video Game
      Gears of War 5
    • Year
      2019
    • Role
      Background Artist
    • Company
      The Coalition
    • Movie
      A Wrinkle in Time
    • Year
      2018
    • Role
      Senior Matte Painter, VFX Concept Design
    • Company
      Moving Picture Company
    • Movie
      The Mummy
    • Year
      2017
    • Role
      Senior Matte Painter, VFX Concept Design
    • Company
      Moving Picture Company
    • Movie
      Sully
    • Year
      2016
    • Role
      Matte Painter
    • Company
      Moving Picture Company
    • Movie
      Independence Day 2
    • Year
      2016
    • Role
      Matte painter, concept design
    • Company
      MPC
    • Movie
      Monster Trucks
    • Year
      2017
    • Role
      Matte Painter
    • Company
      Moving Picture Company

Experience

  • Lead Artist at NetEase - Art Design Center
    Vancouver, CA
    August 2024 - August 2025

    Working with first party and partner studios to develop the next wave of great games!

    Supporting teams in development and Cinematics using a variety of skills from asset modelling, material and shader development, environment layouts, matte painting, concept art, storyboards Art Direction and more!

  • Senior Environment Concept Artist at NetEase - Art Design Center
    Vancouver
    June 2022 - August 2024

    Providing Art and Design support to NetEase and it's partners and across North America and China utilizing a variety of skillsets. From Storyboarding, Concept Art and Unreal Engine Environment work to Art Direction support and more!

  • Senior Environment Artist at Counterplay Games
    Vancouver, BC, Canada
    August 2021 - May 2022

    Providing Concept Art, Matte Painting work and Environment development for projects currently in progress at CPG.

  • Background Artist at Counterplay Games
    Vancouver, Canada
    January 2020 - August 2021

    Developed concepts and final Vista environments for Next Gen release.

  • Senior Background Artist at The Coalition, Microsoft Game Studio
    Vancouver, BC, Canada
    February 2018 - January 2020

    As a Background artist I develop surrounding vistas to extend and enhance the game experience. I also provide concepts to support the development of levels and provide opportunities for art direction.

  • Senior Matte Painter at Moving Picture Company
    Vancouver, Canada
    October 2014 - February 2018

    As a Senior Matte Painter I have crafted environments for VFX and contributed Concept Designs for several feature film productions for client and internal direction. Concepts cover a range of needs in post production development, from Vehicle and environment designs to FX and more.

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